Thursday, July 6, 2017

VR, Transience, and Art


If you work in a medium that is heavily, if not entirely, software dependent you will find it arduous and expensive to archive your work, if a retrievable archive is possible.  Much of the work I did in the 1980’s is irretrievable either because of physical problems such as a faulty JAZ drive (a special Iomega disc format for large files like digital video that was notoriously twitchy), or the operating system, hardware, and software, are non-existent (got a copy of DigiPaint on Amiga DOS?).

Of course, my photochemical film negatives for the last forty years are still available to me.  Much of my video work from the 80's and 90's is still available to me since it was done on Hi-8 and ¾ SP formats that most post houses still keep around, although I've transferred little of it and the tapes are certainly physically deteriorating.  A decade ago I paid to transfer some of my work to DAT format.  Now the DAT is pretty useless so I’ll have to go back for more transfers to some hard drive that I can continue to move the data to current configurations.

And after I’m gone?  Who will pay to keep all that data on line somewhere?  Most likely, no one.  And I don’t have that much digital work in terms of file size.  Early files were small.  Some of my friends have been working in digital photography for decades and have massive amounts of data.

The only saving grace is that what seems like massive amounts of data now, twenty years from now will appear quaint, and thus the cost of archiving could be minimal.  However, there would still be the need for some sort of software to open the files.  So I could continue to make updated archives of my DigiPaint files, but how would anyone ever open them?  Digital artwork is transient.
 
And that transience is a real problem not just for historians of the future: if you’re work cannot be archived, stored, and easily retrieved, it cannot be commodified.  And if it cannot be commodified, you cannot earn a living doing it because no gallery in its right mind would buy work that 5 years later no one can view.  Or think in terms of film making: if I make 5 films and do well with them, twenty years from now I can sell that catalog.  If I make 5 VR experiences, in twenty years no one will be interested in looking at them, much less paying for them.

VR art being done now will be uninteresting in 48 months and only of historical interest in two decades, if anyone will even be able to experience it.  And will they want to?  Keep in mind the experience will be “poor in quality”, similar to current VR users experiences of 1990’s Quicktime VR (if they have the correct version of Quicktime on a Mac OS that will run the older version).  So who will want that experience?  I suppose a few works will be maintained by art museums, but even those institutions come and go.  Pottery, mosaics, paintings, these have lasted thousands of years.  Digital, mmm . . . about a decade, maybe two on certain platforms.

So do you quit working in digital and take up pottery?  No (unless you want to).  Do the art you do and be active in saving and archiving.  Besides, if you got into art to make money, well . . . good luck with that.