I’m about to complete my first
feature length motion picture project, Holiday (project website). It sits at the nexus of a major
disruption in the history of motion picture creation and distribution, and an
explosion in potential narratives.
Although Holiday is but one
example of numerous projects completed at this nexus, it is the one I know
intimately. This
blog will be a
discussion of that project from its inception to its sale--an event I'm
trying to make happen sooner, rather than later--and then whatever might
come after. I did learn a few things on the way and the intention here
is to create a resource for current and future
no-budget directors and producers.
The shift in creation/distribution
In the last 24 months smartphones
have gone from recording at 1080HD to 4K.
At this point anyone with a cellphone can shoot a feature that can be
projected in a theater without noticeable loss in production value. Indeed, studios have been producing and
releasing feature projects shot on 4K for years. Furthermore, with rise in use of mobile media devices, 4K resolution is more than adequate. Holiday
was shot
in 2013 with an iphone 4S (1,100 shots), both a GoPro 2 and a GoPro 3
(375
shots), and a Canon 5D (100 shots) and posted at 1080HD with the
intention of up-resing the image to 4K for theatrical distribution.
The shift in narrative
This new technical paradigm
creates an opening for the creation and dissemination of alternative narrative
structures, micro-narratives, petit récits—a John Cassavetes nirvana of
narrative possibilities. But Cassavetes had to take well-paying studio
acting gigs to feed his independent film habit. Shooting on 16mm was, and still is very expensive. Yet today, you can buy a smartphone for $300 or
less. Then you need a $1,000
laptop, a $250 external superfast drive, and a $100 slower backup drive. Never
have feature projects been
potentially so inexpensive and thus open up the potential availability
of alternative narratives, other stories, not economically profitable in
a system where production is much more expensive. But to be clear, this
doesn’t mean everyone will make a
feature, it just means anyone
can. Thank goodness. Of course, that creates its own set of issues.
Awesome, but also, not so awesome
On the flip side of this tremendous
creative potential is the certainty of a glut of product available which will
drive the selling price of projects down to where it could become impossible to make
a living as a director/producer. Is there a way around that rather sad prospect? Sort-of, but overall, I remain pessimistic.
Of course, one way to “make money” in this new system of exchange would be
to mass-produce. But getting a
hundred minutes of motion picture story to hang together enough to engage an
audience is not trivial and thus, not conducive to mass production (ask any studio or television exec). Much
of what has happened in the music
industry (and commercial photography) since the turn of the
century—where a few artists earn 90% of the income—I fear will be the
fate of
feature length story telling. The
three-television
network universe I was born into is about to explode into galaxies
of digital content providers (currently referred to as “websites”). So
there will be great demand, but for very specific content, and the
selling price point will stay low for most producers.
Another way to “make money”,
however, is to do a project so inexpensively that you can’t help but turn a
profit. This blog will address this potential path which is not without limitations.
The project
My co-producer and I completed Holiday for less than $4,500 cash out
the door. We’ve chosen to spend a
little more to create an original score and there are deferred contracts, but
the project was shot and edited for less than $4,500. To make a feature length project that is a marketable
product is challenging enough—it’s simple to string together 100 minutes no one
but you is interested in—but to do it for $4,500, now that’s a bit of a hat
trick. And Holiday
is not yet completed, nor is the project sold--an important fact if we
are talking about making a living. So although I don't recommend using
this as a day-to-day business model, it might serve as a pathway to
something bigger.
I’ll be back soon with more.
No comments:
Post a Comment