If you are one of those people who needs to argue that VR is
not just a passing fad, take a look at these two articles:
First, WIRED mag’s post Slickest Things Google Debuted Today
Among the announcements for further development of AI,
Google is also developing a standalone VR headset—“no cables, no phone, no PC,
just VR”. As I said in my previous
post we are entering a moment where the largest, most capital rich companies in
the world are actively pursuing VR as a new revenue stream. As the costs of the hardware falls and
the capabilities of the software rise there will be much broader use and demand
for VR experiences. This includes
VR as a non-commercial art medium, which brings me to the second article.
Variety’s post from Cannes: How Alejandro G. Inarritu Used Virtual Reality to Tackle Illegal Immigration
(Apologies to the incorrect spelling of Mr. Inarritu's name, but I could not figure out how to get diacritical marks on the blog editor)
The review of an Inarritu VR installation at Cannes by Variety’s Senior Film and Media Editor, Brent Lang, makes some VR claims via quotes Inarritu and his collaborator Emmanuel Lubezki made that need to be addressed.
The review of an Inarritu VR installation at Cannes by Variety’s Senior Film and Media Editor, Brent Lang, makes some VR claims via quotes Inarritu and his collaborator Emmanuel Lubezki made that need to be addressed.
To start with, Lang claims the 6 minute VR piece is a
“shattering new virtual reality experience” in which “there’s never been an
installation of quite this size and scope”. Er, okay . . . considering Variety is the Hollywood hype
machine par excellence I’ll let the hyperbole go, but I find the supporting quotes
from Inarritu and Lubezki simplistic and revealing a lack of understanding of
the VR medium.
Who knew VR was an art form?
First, Inarritu claims VR has been “used to hawk Hollywood
blockbusters, not to tackle hot button issues”. He goes on to say, “The big mistake of VR is that it has
been considered an extension of cinema.
It has been considered a promotional tool. It has been devalued.
This is an art in itself”.
This is what I might expect from someone who is a film director working
in the studio system.
What he
should have said was, “I, me personally,
have made the big mistake of considering VR an extension of cinema”. VR got its start in the digital world
30 years ago as part of a NASA project which had nothing to do with
cinema. Inarritu obviously came to
VR through his work as a cinema director for movie studios and seems unaware of
all the development that has happened (and continues) in VR in the fields of
education, medicine, robotics, and a host of others. This is much like President Trump stating, “Who knew health
care was so complicated?” As
a personal note: I was creating “VR art”, whatever that is/was, 25 years ago
using what was available at the time: QuickTime VR and VRML. Welcome to the club Mr. Inarritu.
Brother, can you spare a dime for a VR project?
Lang comments, “The roughly six-minute experience is being
backed by Legendary Entertainment and Fondazione Prada, neither of whom plan to
make a penny on the installation”.
So what? The reason VR is
being developed at all is because there are now opportunities for monetizing
the product that didn’t exist before.
Furthermore, with the commercialization of VR, there are new opportunities
for VR artist because there are companies creating revenue-generating VR that
can afford to fund VR for non-commercial use (e.g. art)—even for famous,
wealthy people like Mr. Inarritu.
My past work presaged the whole VR craze, of course
Lang writes, “Lubezki believes virtual reality is a natural
extension of recent works such as “The Revenant” and “Birdman” that used long
takes to create a feeling of verisimilitude and plunge people into a frontier
landscape or backstage on Broadway.”
Quoting Lubezki directly “We’ve been looking for this. ‘Birdman’ and ‘Revenant’ were
immersive. There’s an
immediacy. This is all of that and
even more."
That’s all fine and good, but “immersive” filmmaking has
been around a long time. I’m old
enough to have grown up seeing John Cassevettes’ and Stanley Kubrick’s films
and I can’t think of more immersive works than “The Killing of a Chinese
Bookie”, “2001”, or “The Shining”.
Even my own recent feature, “Holiday”, is highly immersive and very much
about experiencing a “place”.
Mr. Lubezki and Mr. Inarritu seem to
want to set themselves up as creators of proto-VR in order to legitimize their
very first foray into VR, which only makes them sound naive about a medium in
which they have no prior experience.
VR is the future, stupid
Lang writes, “Lubezki claims returning to traditional
filmmaking will be difficult”.
Hmm. Okay, but be aware the pay for DPs and directors in VR is not what
you are used to receiving from the studios. Just sayin’ . . .
Lang also states, “Inarritu thinks that soon traditional
films, with their flat screen and traditional plotting will seem anachronistic
to a rising generation looking for something more experiential. He warns that studios ignore the medium
at their own peril. ‘If the
studios don’t get into it, they will be irrelevant soon . . . Filmmakers will
be very attracted to this’”.
Wow. Okay,
first of all, as far as I can tell ALL of the major studios are developing VR
in some capacity or another. They
are not ignoring the medium, they’re simply figuring out how to monetize a
medium that at the high end is very expensive. It is their charge to make money off entertainment. They are in the entertainment business,
not the art business.
Stylizing the ugliness
One last commentary on the VR piece itself. It is described as an experience of
attempting to illegally cross from Mexico into the United States. Perhaps the elite crowd at the world’s
most glamorous film festival will get a sense of the terror of that
moment. I haven’t experienced the
piece, but I think the piece misses the mark at a very basic level.
Lang suggests that the work, entitled “Carne y Arena” is an
“empathy machine”, as Roger Ebert claimed was the case for movies. Lang writes, “’Carne y Arena’ is trying
to make viewers appreciate the risks that refugees take in search of a better
life. Inarritu . . . said that many
Mexicans are fleeing gang violence that has made the country the second deadliest
in the world after Syria.”
It seems to me that what should be experienced is the
violence these people need to escape from. Show what their lives are like when they are the victims of
criminals, not criminals themselves (attempting to cross illegally). But violence in VR is a tough
sell. A little fake cat and mouse
entertainment after a few martinis is all good fun, but watching your family be
gunned down in front of you, well that’s not quite the same thing, is it?
What I find odd is that this is a director with no problem including
savage violence in his movies, but shies away from it in another medium. Don’t be coy with your political art,
Mr Inarritu. My film “Holiday” is
about the abduction of a young woman from Venice Beach. I force the audience to experience the
gritty horror of that act. I
didn’t stylize the violence so it looked cool or entertaining. I kept the whole feature very concrete
in its imagery, privileging experience of the moment over character
empathy. It makes for a film most
people don’t like, but I’d argue it more of a proto-VR narrative experience
than any film by Mr. Inarritu.
Don’t get me wrong, I like Mr. Inarritu’s films, I just feel
his very first VR work is not quite the landmark in the medium his PR team is
pitching it as. Hopefully he will
choose to do more.
Thanks for this post, and all of your insight on this blog, Robert. While I don't believe VR is a passing fad, we're not out of the woods yet in terms of the challenges to bring it to a commercial scale worth continued investment. There's still a lot of work to do. I'll gladly trade the risk that comes from agrandized hype machines if it means more more A list talent will go through the process of concepting, producing and shipping VR projects. That way, they can both spread the word (hyperbolically if needed) and feel the pain (and joy) of working in this not-so-new medium.
ReplyDeleteAmen, brother. Let's get that A list on the train!
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