Sunday, December 23, 2018

Marx and Holiday Part 2

(this essay begins here: https://4kdirector.blogspot.com/2018/12/good-and-evil-on-holiday-introduction.html )


iPhone Aesthetic
All formats have limitations.  For the most part, my iPhone 4S and GoPro cameras did what they did and I went with it.  The image I had in the editing room was the image I worked with.  All the shots were pre-visualized and I began planning shots as I always do, by asking myself, “If I’m sitting in the editing room, what are the shots I want to see?”
Using an iPhone creates an aesthetic with its own calculus, especially for such an image-driven project like Holiday.  What might be considered a disadvantage, however, can be turned into an advantage.  For example, the “reality show/documentary” style of shooting via a hand-held phone creates an immediacy that disturbs audiences.  They prefer a more “cinematic peril” disconnected from the reality of kidnapping and selling human beings as entertainment opportunities.  That style meant that sometimes the phone image was high quality and sometimes the light contrast was more than the phone could handle.  Or the focus drifted.  Or I couldn’t see what I was shooting.  For example, the GoPro was great for wide-angle shots, car shots, and tight spaces, but for most set-ups, I couldn’t see the shot as the camera rolled.  In the end, however, these “flaws” became features of the aesthetic.
I avoided less than technically well-executed images whenever possible, but included them when needed.  The most important question was: "Does the image effectively convey the emotion of the moment?"  Emotional content supersedes image quality, especially at this level of filmmaking.
The iPhone aesthetic is still most certainly an "outsider aesthetic", due to certain technical specifications that, when compared to studio output simply can’t measure up.  However, phone imagery is rapidly becoming the norm.  With the transition from scheduled network television to internet-based delivery there is a growing appetite for content—but with a production value acceptance level much lower than in the past.  We are already at the point where people spend far more time consuming free cat videos on social media than purchasing tentpole movies.
Fulcrum Moment
With the development of digital technology we have hit a major fulcrum point in the history of filmmaking.  Holiday is but a single marker of that fulcrum.
The studio sees in Holiday the future problem of generating revenue in a market flooded with product.  With billions of people owning a cell phone and their children growing up with that technology and its constant improvements, they will be taught how to make videos in grade school.  As this next generation becomes adults there will be an endless supply of product out there.  Most of that product will be of modest quality and the studios will continue to release a few tentpoles a year.  On the upside, in twenty years there will be endless opportunities to promote your digital feature work on-line.  Unfortunately, it will be very difficult to distinguish your product as anything more than a drop of water in a vast, unforgiving ocean.
Also keep in mind that popularity is currently measured in digital “likes” and the internet favors the lowest common denominator.  Almost all projects are guaranteed to generate some revenue in the future, the problem will be making a living creating something other than funny cat videos.   This flood of product has already happened in the professional photo world and the music industry.  Instagrammers can reach ever-wider audiences while the ability to make a living as a photographer rapidly disappears.  Spotify bands can record and upload new tracks, but seeing any revenue is rare.  The same will happen with filmmaking.  Soon.

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